4/10/2023 0 Comments Roll20 ruler toolThat lets you touch up the autopath with just a few clicks, as long as your movement costs have simple granularity. and right clicks subtracted the standard amount (fixing mistakes, teleporting, sliding, etc) possibly removing it from the path. where left clicks increased the cost of a square (for rough terrain or diagonal movement) by the standard amount (adding it to the path if it was not before). When you clicked on the turn counters movement sum for this round, it toggled you into path editing mode. This is equivalent to no rough terrain, no extra cost for diagonal movement, a rough draft. My suggestion above just applied the standard square distance as cost (and highlighted when you moused over the unit in the turn menu) for every square you moved over. Escape key clears the path and returns token to the original position (if shift released) Space bar (or right click) drops waypoints. Releasing shift before releasing the mouse button moves the token to the mouse cursor position and treats it as though you have dragged the token to that point. Shift Click and Drag from a token behaves as a measurement tool, but highlights the token. Escape key clears the path and returns token to the original position Shift Click and Drag anywhere on the map is a measurement tool. My suggestion: Click and Drag a Token leaves a measured Path. A keyboard shortcut for measurement is a must (currently Command+F brings up a drawing tool, I thought "Path" would refer to measurement!) In truth, people need to switch back and forth between measurement and movement in a much cleaner, faster way that is currently allowed. From a usability standpoint, to toggle between movement and measurement using a toolbar button is a recurring cause for confusion. Just adding my support to measured movement as well.
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